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Super Phantom Cat Download By Apunkagames

Updated: Dec 8, 2020





















































About This Game Super Phantom Cat is a retro platformer in which you explore quirky environments, clear colorful levels, solve the mysteries shrouding the Phantom world and rescue your kidnapped little sister, Ina.Features* Five chapters with 35 highly imaginative storyline levels.- A different unique mechanism for each chapter- Tons of environments to explore: forest, meadow, lakeside, underwater, desert—you’ll even get to hop onto trains!* Explore in all four directions! The levels may seem short, but there’s actually lots of hidden content for you to dig up.- Collect gold coins and brew powerful potions- Scale mountains, go swimming, climb through tunnels… the world is your oyster!- A progress bar for each level. If you love exploring environments, you’ll have the time of your life!* Five insane, unpredictable but super fun skills-Toss some seeds in the game world and see what sprouts-Freeze your enemies… and use those poor frozen guys as traps!-Teleportation may be convenient, but you’ll never know when you’ll land in somewhere unfamiliar…* Countless wacky Easter eggs to discover- A cat that walks backwards, a rapping bear…- Try skating on ice and see what craziness ensues!* Highly acclaimed original soundtrackLast but not least:* We’ve also got heaps of skins for you to unlock and collect!* Meet adorable cats of all shapes and sizes, each with their own outrageous skills!* A production system where you brew a variety of potions for your own use.* You can also produce keys using gold coins you collect from around the Phantom world! b4d347fde0 Title: Super Phantom CatGenre: Action, Adventure, Casual, Indie, RPGDeveloper:Veewo GamesPublisher:WhiteLakeStudioFranchise:WhiteLake StudioRelease Date: 7 Mar, 2019 Super Phantom Cat Download By Apunkagames super phantom cat torrid oasis. super phantom cat jugar. super phantom cat apk mod. super phantom cat online. super phantom cat 2 glacial valley. super phantom cat 2 final. super phantom cat rainfall 7. super phantom cat m2-1. super phantom cat 2 quests. super phantom cat 2 halloween. super phantom cat trailer. super phantom cat level 4-7. super phantom cat 2 how to get all characters. super phantom cat 2 next update. super phantom cat 2 3-6. super phantom cat engine. super phantom cat 2 mod. super phantom cat 2 1-4. download super phantom cat 2 mod apk. super phantom cat 2 torrid oasis level 1. super phantom cat 2 apk mod. super phantom cat 2 dark spire. super phantom cat 2 torrid oasis. super phantom cat android. super phantom cat 2 oyna. jogo super phantom cat. super phantom cat 2 3-2. juegos de super phantom cat. super phantom cat 1. super phantom cat 2 apk android oyun club. super phantom cat 2 all bosses. super phantom cat 2 new levels. super phantom cat 2 crashing. super phantom cat 2 autumn night. super phantom cat 6-7. super phantom cat 2 levels. super phantom cat 2 google play. super phantom cat mod apk download. super phantom cat halloween 3. super phantom cat 2 halloween walkthrough. super phantom cat 2. super phantom cat 2 apk. super phantom cat cheats. super phantom cat guide. super phantom cat 2 pc. super phantom cat switch. ps4 super phantom cat. super phantom cat 2 pink. super phantom cat wiki. super phantom cat 8-2. super phantom cat 2 ios. super phantom cat 2 level 2-1. super phantom cat level 5-5. download super phantom cat 2 mod. super phantom cat moon world. super phantom cat 2 trailer. super phantom cat switch review. super phantom cat facebook. super phantom cat 2 in. baixar super phantom cat 2. super phantom cat mod apk. super phantom cat apk hack. super phantom cat 2 3-3 This is a squishably-adorable cat-themed casual side scroller, fun for all ages.I enjoy it, my kid loves it, and it was cheap on sale. What's not to love? Assassin's Creed Odyssey - Play Early Release Schedule: Check out the "Play Early" Release Schedule for Gold & Ultimate editions.. Assassin's Creed® Odyssey Assassin's Creed Odyssey - 1.3.0 Patch Notes: Hey everyone, Patch 1.3.0 is now available! Patch Size:PC: 6.2GB Check out the most notable changes with 1.3.0 below.CONTENTEpisode 2 – Torments of Hades – The Fate of AtlantisAdded in-game support for Torments of Hades Lost Tales of GreeceAdded in-game support for upcoming Lost Tales of Greece FEATURES AND IMPROVEMENTSBalancingUpped Ikaros's attack damage. You Are A Bird, Be A Bird Mercenaries will now carry different amounts of iron and gems to be looted. It's not equal work, equal pay in ancient Greece, Misthios! Addressed an issue causing enemy fire attack damage to be too high. Enemy archers no longer have the ability to apply players Critical Chance and Critical Damage stats engravings to themselves. No getting owned by archers any more. Reduced the weekly contract objectives to make them simpler and faster to complete. Aligned sell price of "The Fate of Atlantis" weapons with main game weapons. MiscellaneousAinigmata Ostraka now indicate if they're from Greece or other realms. Added a visual hint for items currently assigned to another loadout. Unique Legendary Lieutenants will now scale up with players. BUG FIXESDLC – The Fate of AtlantisAddressed an issue in “The Keeper and Kyros” that prevented players from completing the quest. Addressed an issue keeping Kyros from walking to the next quest objective. When playing the "The Fate of Atlantis" DLC, Wardens will no longer be classed as archers during gameplay or challenges. ISU NPC stats will be appropriate according to elite status. Addressed an issue in “The Beacons Are Lit” causing the device to fall through the map when thrown at the door. Kolossus will no longer receive damage from torches. Addressed an issue with regards to "The Conqueror" achievement that prevented some players from unlocking it. The "No Good Deed" quest will now appear after completing "The Beacons Are Lit." DLC – Legacy of the First BladeGaspar the Gatekeeper, true to his name, will now attack when approached in the Terror Gorge Poi. Addressed an issue in Protector Of Persia that prevented players from completing the quest. Lost Tales of GreeceLeda has been found safe and secure in the cave during "Daddy's Home." The Hero Sword reward will now be given to players after completing Daddy's Home. Addressed an issue in Daughters of Lalaia that prevented players from progressing this Lost Tale of Greece. Addressed an issue that caused Heir Of Memories to wrongly appear in Argolis at the start of the quest. New Game+Addressed an issue in New Game+ that caused all map progress to be carried over unintentionally. Players will now be able to acquire the artefact after killing Medusa with NG+. After killing the Cyclops in Stairway to Olympus with an NG+, the cutscene will now play as intended. Addressed an issue in NG+, preventing players from completing "Test of Judgement." Addressed an issue during Battle Of 300 in NG+, causing Leonidas to have more than four adrenaline bars if the spear was previously upgraded. Addressed an issue where the Mercenary tier 5 benefit wasn't kept in New Game+. Addressed an issue in NG+, preventing players from completing Monger Down. Hard Mode encounters in the Arena with NG+ will now drop the Arena Fighter's Set items. After completing Ancient Revelations in NG+, players will no longer obtain a duplicate reward. Main GameGameplayAddressed several issues preventing players from completing Ainigmata Ostraka. Addressed an issue causing players to spawn under the map when traveling to Lokris Overwatch viewpoint. Bandits and Followers of Ares have finally agreed on a contract to try and take over the Obsidian Islands. Daughters of Artemis contracts will spawn in regions where targets are available. Sleeping NPCs killed next to their friends will no longer raise bounties. Small boat sails will remain intact after reaching level 90. Addressed an issue preventing players from meditating or summoning the Adrestia. Not under the boat, Machaon will be ferried to the underworld properly after players confirm his kill. Addressed an issue preventing players from confirming kill on the Swordfish & Brison. Addressed an issue causing the Phalanx Spear to deal less damage than stated on the weapon card. Addressed an issue preventing the Conquest battle heroes from spawning as expected. WorldAddressed an issue causing mercenaries to be seen in Modern Day. The Tomb of Agamemnon is now off limit for wolves in Modern Day. QuestAddressed an issue in The Favor that prevented players from completing the quest. Addressed an issue preventing players from interacting with the captain in "Test of Character." Addressed an issue preventing players from fighting the immortals after dying. Addressed an issue in The Grand Minotour that prevented players from completing the quest. Addressed an issue in By The Fates where the handmaiden could be stuck in a follow objective. Addressed an issue in A God Among Men that prevented players from completing the quest. After interacting with the door during "Meet Myrrine…," the cinematic will now trigger as intended. Players will now be able to complete the "Unlucky Bandits" on Hephaistos Islands. If left alive during A Fight With Talos, Talos will now remain armed. Addressed an issue causing the shark to spawn underground where the glittery pendant is placed in Safe Passage. In Stranger Tides, ambushing riders will enter combat and react to players as intended. Addressed an issue in Shark The Vagrant that prevented players from completing the quest. Addressed an issue preventing players from completing "Follow that Boat." Addressed an issue causing NPCs to get stuck, preventing the completion of "The Taxman Cometh." Addressed an issue preventing players from completing "Test of Faith." Faith is now given to you, misthios! Addressed an issue preventing players from completing "Let my Patients Go." Addressed an issue during "Conquest" when trying to defeat Stentor, causing players to get stuck in battle. Addressed an issue causing Kleio's quest to disappear. In A Venomous Encounter, the NPC will now be stationed at the checkpoint "Report to Metiochos." Addressed an issue preventing players from completing "To Kill or Not to Kill." Phidas's mortality will no longer prevent players from completing "Escape from Athens." Addressed an issue preventing players from completing Prince of Persia (The Blind King). Brasidas has been ordered to leave the Leader House so players can complete We Will Rise. Bandits have found their ship, which was lost at sea, to join the fight during Mysterious Malady. Addressed an issue in The Handmaiden's Story that prevented players from completing the quest. Addressed an issue in Perikles's Symposium that prevented players from completing the quest. Addressed an issue preventing some players from starting "A God Among Men." Addressed an issue with By The Fates where the quest reward wasn't given to players. Diona will follow players in the "I, Diona" quest. Addressed an issue causing Polyphemos to remain stationary after players are attacking during "To Be Nobody." Addressed an issue causing Herodotos to go missing during Perikles's Symposium. Addressed an issue preventing players from completing "Remnant of the Ancients." Addressed an issue during Atlantis Destroyed causing Barnabas to die after the cutscene. Although Herodotos loves recording history, he'll no longer follow players throughout Greece during "Family Values." Addressed an issue preventing players from interacting with the captain in the "Evening the Odds" quest. After spending his living years working for the Order, Kleon has decided to relax on the beach in the Underworld, not ancient Greece. Rebalanced the bow drop rate vs other weapons. Addressed an issue during The Dunce Conundrum preventing players from obtaining Zeno's Paradox. Phidias the one and only will be shown during Back to Atlantis. Addressed an issue preventing players from completing "Myths and Minotaurs." Ad. Assassin's Creed Odyssey - Patch Notes 1.1.0 + 1.1.1: Hey everyone, Patch 1.1.1 is LIVE [Nov 29]! Patch Size: 2.3GbCheck out the most notable changes with Patch 1.1.1 below. Patch 1.1.1Addressed an issue that prevented Tier 6&7 Burning and Poison Damage perks to work properly Addressed various texture issues with robes on multiple characters. Patch 1.1.0Check out the most notable changes with Patch 1.1.0 below. Warning: Please note that these release notes contain major story spoilers. SUMMARYAdded support for the 1[SUP]st[/sup] Episode of the Legacy of the First Blade DLC and the third instalment in the Lost Tales of Greece. Added Mastery Level system to the game. Added fast travel points to Mythical Creatures. Added an option to dismantle items directly at Blacksmiths. Wearing the full set of a Legendary Armor now gives more powerful bonus than the version available for engraving. Addressed a display issue that caused Stats upgrades to appear downgraded after Level 50. The Child of Poseidon achievement/trophy will now unlock when conditions are met. [PS4] Addressed an issue that caused screenshots taken to appear black in the Capture Gallery. [PC] Added an option that allows players to set walking speed. CONTENTAdded support for the first Episode of the Legacy of the First Blade DLC, Hunted, to the game.Will release on December 4 Trailer: https://www.youtube.com/watch?v=UXSUVWj2wxAAdded the third instalment in the Lost Tales of Greece, The Image of Faith, to the game.Will release in December Available after reaching Episode 5 Quest will appear in the quest log after having met the quest giver in Elis Look for a blue quest giver icon FEATURES & IMPROVEMENTSNEW! Added Mastery Level System to the gameMastery Level increase specific statistics attached to the Assassin, Hunter, and Warrior ability trees and uses ability points to upgrade bonuses. The Mastery level Menu becomes available when reaching Level 50 NEW! Added fast travel points to Mythical Creatures NEW! Added an option to the game to dismantle items directly at the Blacksmith. Miscellaneous: Added a tip to the game on how to quickly source Olive wood. The amount of crafting material being bought can now be increased significantly faster Added more NPCs to the Skyros market. Players can now circulate between Quest filters with LT/RT [PC] Added an option that allows players to set walking speed. [PC] Improved HDR functionality on PC. BALANCINGWearing the full set of a Legendary Armor now gives more powerful bonus than the version available for engraving. Fixed Burning Rate formula when too many bonuses were applied Gameplay Addressed an issue during the Medusa boss fight that could sometimes reset the quest causing the player to start the quest from the beginning. Addressed an issue that prevented the player from performing attacks underwater when equipping a weapon that allows breathing underwater while the air bar is red. Addressed an issue where Intoxicated Damage or Weakening perk were applied to the player rather than to enemies. World Addressed various issues with floating or misplaced objects across Greece. Addressed various issues that caused the player to fall through the map or get stuck. Addressed an issue during the final Arena encounter where the enemy could deal damage even though the player is out of reach of the weapon. Addressed an issue that prevented Weekly Contracts from appearing. Addressed an issue where live encounters wouldn't reappear after losing connection. QuestAddressed an issue in Gluten Free where Lagos's son could pop up in dialogues when released before triggering the cut-scene. Addressed an issue in A Mother's Prayer that prevented the player from completing the quest. Addressed an issue in To Find a Girl where Thugs would chicken out of combat if their leader is knocked out in front of them. Addressed an issue in Barnabas Abroad that could prevent the quest from being completed. Addressed an issue in The Final Push that could cause the quest’s objective to disappear. Addressed an issue in Pirate Hospitality that prevented the quest objective to update. Addressed an issue in Unified Front where Euneas would sail away from the naval battle instead of helping the player. Addressed various issues in the Divine Intervention questline that could prevent the quest from being completed. Addressed an issue in Follow That Boat where Kleio could spawn underwater if the player cleaves the ship during the follow Erina objective. Addressed an issue in Breaking Bread where the recommended Quest level differs from the actual level of enemy NPCs in the Fort of Arkas. Addressed an issue in A Bloody Feast where the player could maintain a full bounty bar under certain circumstances. Removed a dramatic black fade from a cut-scene in Athlete. Character and AI Addressed an issue where wolves or dogs would drown when kicked in the water by the player. *tries not to judge* Addressed an issue with enemy NPCs who would have a hard time catching up while chasing the misthios. Addressed an issue where Mercenaries would sometimes stop chasing the player. Addressed an issue that caused Mercenaries & Fort Leaders to not deal the intended Basic Attack damage. Addressed an issue where enemies lighting up braziers continue doing so while being hit by the player. Addressed an issue where the Cretan bull stops attacking when the player stands VERY close to the bull's face. Photo Mode Addressed an issue in Photo Mode where the reset button in Composition Mode would reset photo settings. Improved auto-focus functionality in Photo Mode. When opening Photo Mode it will now auto-focus the player if in view. Improved camera functionality in Photo Mode. The more zoomed in, the slower the camera. Addressed an issue that prevented the player from using the Photo Mode properly when activating while in Predator shot. Addressed an issue that allowed the players to cycle through pre-sets in Preview Mode Naval Conquest Battles no longer scale with the player’s level but stay on the region’s level. The inventory ship model will no longer vanish when equipping different ship designs. Addressed an issue that caused an incorrect background color to be displayed for Legendary Lieutenants. Addressed an issue that prevented the player to dismiss Tekton as Lieutenant. Go home Tekton, you’re drunk. Addressed an issue where the thumbnail image of Epic Ship rewards didn’t match the actual look. Addressed an issue where the custom marker would fall underwater when the player marks any location on the open sea. Addressed an issue that caused Sea Shanties to stop playing when switching between “stop” and “resume” actions multiple times. // indecisive much?? Performance and Stability Optimized game performance and stability. Addressed various issues that caused the player to temporarily freeze. Graphics, Animations & Audio Addressed various lighting issues. Addressed various camera issues. Cam.exe stopped working. Addressed various sound issues. Addressed various animation issues with NPC and player character. Addressed various animation issues with the Cyclops. Addressed an issue with Steropes who would slide around in opening roar animation. They see me rollin' Addressed an issue with Ikaros who would harass enemies through buildings. User Interface, Menu, and Subtitles Addressed various UI/HUD display issues. Addressed various dialog mismatches. Addressed a display issue that caused Stats upgrades to appear downgraded after Level 50. Addressed an issue that allowed the player to open the Detailed Mercenary Benefits page from the Detailed Mercenary view. Addressed an issue with perks above Tier 5 that wouldn't be displayed properly in the Detailed Character Stats page. Addressed an issue where weapons bought from the In-Game Store didn't show up in the inventory tab. Ubisoft Club, Achievements or Trophies. Introducing the Mastery Levels System: Misthios, rejoice! We heard your Ability Point woes, and we have an answer to them. We're excited to introduce the Mastery Levels System – the best way to upgrade your character later in the game. This new system will be included in the upcoming game update (1.1.1) this week. Let's dive into it, shall we? Become the Best Misthios in Greece The Mastery Levels System is a new way to upgrade your character once you reach Level 50. You have the choice to spend your Ability Points in the new Mastery Levels that will help you sharpen your Hunter, Warrior, and Assassin Abilities even further by increasing their stats.The Choice Is Yours For each Ability Tree, you can improve your damage, resistance, health, armor, adrenaline, and much more. These passive bonuses stack on top of your character build, as well as your weapons and gear. GENERAL FAQS How many Mastery Levels are there in total, and how much does it cost?There are 72 Mastery Levels to choose from, and each Mastery Level can be upgraded 20 times. Each upgrade costs 1 Ability Point. So, for example, the Mastery for Damage with Overpower Abilities starts at +1%, and can go up to +10% after spending all 20 Ability Points for it. Does it upgrade existing engravings or work separately?While the Master Levels don't upgrade engravings directly, they work together to make you even more powerful. Can you reset the Mastery Levels? Yes, and you can reset them independently from your Abilities for a handful of drachmae.. Accessibility in Assassin's Creed® Odyssey: Accessibility for our players has always been an important topic for Assassin's Creed. To shed some light on how this issue impacts players' gaming experience, we sat down with Associate Presentation Director Jonathan Bédard, who acted as a UX and accessibility advocate on Assassin's Creed® Odyssey. He gives us some insight into how Ubisoft is taking the lead in bringing accessibility to gaming. Can you tell us more about accessibility in video games? JB: Accessibility is all about inclusion and permitting more players to enjoy our games.Typically, it is associated with disabled gamers who live with a form of handicap that prevents them from playing our games as they were designed. Players with either sensory, motor, or cognitive impairments can be partially or even completely locked out of our games, for reasons that can sometimes be easily prevented. Generally speaking, we need to better recognize when and how we are excluding people by putting up barriers. It is usually not even intentional. Do not think of inclusivity as making the game less by diluting the experience, but more about making it more. More accessible, more inclusive, more personal. In that sense, listening to the community and asking them what they want and how they want to play your game is key to our initiatives. I think inclusive design is an industry effort and should be agnostic of a business or corporate angle – we can help each other and learn from each other. For instance, we are very inspired by the work of our peers out there. Sony does tremendous work with the franchises it works on and keeps building up very inclusive games. Microsoft also goes a long way with its outstanding work on advocating inclusivity, as well as providing new and innovative ways to use existing and new hardware. What is Ubisoft's stance on accessibility?JB: On the accessibility topic, as a company, we aim at empowering people with better inclusion for not only disabled gamers, but all gamers. It transcends disabilities. Accessibility features often lead to more comfort and more agency in the way you want to play, for everyone. At the heart of our initiative on accessibility lies two key angles: knowledge-sharing and a growing proximity to our players. Ubisoft has built and continues to build a company culture of sharing intelligence. Capitalizing on our mutual findings is key and takes advantage of Ubisoft's large network of studios and projects portfolio. The various communities of experts contribute their findings and ask opinions of others on the challenges they face. The second angle is about including our players in the creation process. Ubisoft has invested heavily into user research and also believes in having a strong connection with our player communities. This gives us a rare and valuable insight into several types of player experiences. We must never assume that we know everything our gamers want. They know better and are willing to share. While we can't make everything every time, we can raise awareness and keep building for the future, one step at a time. It is important to understand that oftentimes, adding inclusive features doesn't have to take away anything from non-disabled gamers, so in the end, everybody benefits.Can you tell us about some of the improvements that have been made from Assassin's Creed® Origins to Assassin's Creed Odyssey?JB: In the case of Assassin's Creed Odyssey, we had the chance to build on the successes of Assassin's Creed Origins. We went to great lengths to ensure that Assassin's Creed Origins' accessibility options found their way over to our game, and some of them are now improved or complemented by new additions. An example would be the HUD presets – we added more granularity to give more flexibility in how you can experience the game. Subtitles, which were praised by the accessibility community, also got some love in the form of an option to modify their size, adapting them to individual needs. In terms of additions, we already announced plans to support the game after launch with more content, but we also have some features aimed at improving comfort for everyone, like options to customize gamepads, for instance. JB: One important option for a lot of our players is the ability to customize their inputs for the game. Typically, we have this option available for PC gamers, on keyboard and mouse. This time around, we extended the scope of this effort to include more players than ever before, so we had to take our time to do it properly. In fact, in the next update for the game, we will not only allow controller customization for PC users, as Assassin's Creed Origins did, but with the help from our friends in Kiev, we make it available for console players as well!This is not something I've seen before to that extent, so I am very excited to bring this to our players. This should allow them to make their experience even more personal in the way they want to play.How will Ubisoft continue to improve accessibility in our games?JB: I am very confident of where we are headed for accessibility, as we are creating more opportunities than ever before to assemble company experts in UR, UX, and accessibility, for instance. Those moments make it so much easier to learn of others' successes and findings to bring them home. We also make sure to invest in people, to prepare the next generation of developers, so that they learn from the best, to become better. This ensures that we keep on building a strong community of experts, dedicated to bettering inclusive design in its various forms.We are including intentions for accessibility earlier and earlier in our creative processes, making it easier to accommodate and plan the future of inclusivity at Ubisoft.For more information about accessibility in Assassin's Creed games, visit Ubisoft News[news.ubisoft.com].

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